#ifndef ENTITYMANAGER_H_INCLUDED
#define ENTITYMANAGER_H_INCLUDED
#include "entity.h"

class EntityManager
{
private:
    EntityManager();
    ~EntityManager();

public:
    static EntityManager * GetInstance();
    Entity *pPlayer;
    Entity *CreateNewEntity(string name);

private:
    static EntityManager* pInstance;

};

#endif // ENTITYMANAGER_H_INCLUDED
